Earthshaker is Dota 2's defining teamfight initiator. His ultimate, Echo Slam, deals damage that multiplies with the number of units near each hit enemy, making him exponentially more powerful the more enemies are grouped together. In a 5v5 teamfight with proper positioning, Echo Slam can single-handedly wipe the enemy team.

Earthshaker's Abilities
Fissure: Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line. Creeps will wait for Fissure to disappear. They will not attempt to walk around it. Fissure is not blocked by Linken's Sphere.
Fissure serves two functions: stunning enemies along its path and creating a physical barrier that blocks movement. The barrier use is often more impactful than the stun, as it separates enemy teams and denies retreating enemies from reaching their fountain.
Enchant Totem: Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack. Bonus damage is based on base damage and that given by primary attribute.
With Aghanim's Scepter upgrade: Enchant Totem becomes a ground target ability, causing Earthshaker to jump in the air and land at the target spot, casting Enchant Totem there. Self-casting the ability will behave in the original form, without jumping. Grants Enchant Totem a cleaving attack.
Aftershock (Passive): Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities. Using items does not trigger Aftershock.
With Aghanim's Shard: Reduces Fissure cooldown and releases an Aftershock along its path that stuns for a shortened duration when Earthshaker casts another ability.
Echo Slam (Ultimate): Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.
The multiplicative nature of Echo Slam means that five heroes standing together take dramatically more damage than five heroes spread out. This makes Earthshaker the most drafting-sensitive hero in Dota 2: he requires enemies to group, and his team needs to force that grouping.
Skill Order
- Fissure (level 1) โ initiation and barrier use from the start
- Aftershock (level 2) โ passive triggers from Fissure immediately
- Enchant Totem (level 3) โ early damage and harassment
- Aftershock (levels 4, 5, 7) โ maximize Aftershock early for stun radius
- Echo Slam (levels 6, 12, 18) โ ultimate priority
- Fissure and Enchant Totem after Aftershock maxed
Best Items for Earthshaker
Initiation items:
- Blink Dagger โ primary initiation tool; Blink into position, immediately Echo Slam
- Aghanim's Scepter โ enables the Enchant Totem jump, creates a second initiation path without Blink
Survivability:
- Force Staff โ secondary escape and additional initiation option
- Black King Bar โ prevents magic disable from interrupting Echo Slam after blinking in
Utility:
- Aghanim's Shard โ Fissure cooldown reduction and Aftershock-on-Fissure
- Refresher Orb โ double Echo Slam in extended teamfights
Earthshaker Arcana
Earthshaker's Arcana is the Planetfall set, released through The International Battle Pass. Features:
- Completely redesigned model for Earthshaker and his totem
- New animations for all four abilities
- Custom Echo Slam visual effects with seismic ring design
- New voice responses and ambient sounds
Earthshaker Combo
Standard combo:
- Blink Dagger โ activate toward grouped enemies
- Echo Slam โ immediately on landing
- Fissure โ cuts off retreating enemies
- Enchant Totem โ attack the nearest hero with empowered damage
- Aftershock โ triggers automatically on every ability cast
Aghanim's Scepter combo variant:
- Enchant Totem (jump) โ leap into grouped enemies
- Echo Slam immediately on landing
- Fissure โ cut off retreat
Play Earthshaker with ExitLag
Echo Slam's initiation window requires your Blink Dagger activation and Echo Slam cast to execute back-to-back with minimal delay. Latency between the Blink landing and the Echo Slam cast allows enemies to Blink out before the stun connects. ExitLag keeps your inputs reaching Valve's servers at the lowest available latency.
Download ExitLag and try it free.
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