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Smite 2 Having to Activate Items Sucks – Why and How to Adjust

March 25, 2025

March 25, 2025

3 minutes

Many players agree that Smite 2 having to activate items sucks. The shift from passive item effects to active abilities has sparked a wave of Smite 2 item activation complaints. For those struggling with this mechanic in the game, the frustrating Smite 2 item system can make matches feel more punishing than rewarding. 

However, with the right adjustments, you can improve your reaction time and integrate item activation into your playstyle more smoothly. In this complete guide, we’ll break down why Smite 2 having to activate items sucks, analyze the impact of this system on gameplay, and provide practical tips to help you adapt.

Smite 2 having to activate items sucks: player complaints about item activation

The introduction of an item activation system in Smite 2 has sparked debate among players. Many feel that Smite 2 having to activate items sucks because it adds an extra layer of complexity that wasn’t present in the original game.

Instead of relying on passive item effects, players must now manually trigger abilities, which can be frustrating in fast-paced battles.

The Smite 2 item activation complaints largely revolve around three key issues:

  • Increased mechanical demand – Players now need to track multiple activations on top of abilities, making it harder to focus on positioning and strategy.
  • Punishing for casual players – Those who aren’t accustomed to managing multiple keybinds struggle to keep up, leading to frustration and inconsistent gameplay.
  • Loss of flow – The frustrating Smite 2 item system disrupts the natural rhythm of combat, forcing players to pause and think about their items rather than reacting instinctively.

Ways to work around this issue

While many players feel that Smite 2 having to activate items sucks, there are several ways to adjust and minimize frustration. If the frustrating Smite 2 item system is affecting your gameplay, consider the following strategies to work around these Smite 2 item issues:

Rebind keys for faster activation

One of the biggest complaints about Smite 2 item activation is the difficulty of managing multiple keybinds in combat. To improve efficiency:

  • Assign item activations to easily accessible keys (such as mouse buttons or keys near your movement controls).
  • Avoid cluttering important ability keybinds to reduce confusion.
  • Use key combinations that feel natural, so activating items becomes muscle memory.

Limit the number of active items you use

Not all builds require multiple activation-based items. If the system feels overwhelming, try:

  • Choosing items with passive effects whenever possible.
  • Prioritizing one or two active items that provide the most impact in your playstyle.
  • Testing different builds to find a balance between power and ease of use.

Train in casual modes first

Adapting to the new system takes time, so before jumping into ranked games:

  • Play in Casual Conquest or Arena to get comfortable with item activations.
  • Experiment with different items to see which activations you can manage effectively.
  • Focus on using one active item at a time until it becomes second nature.

Use auto-activation features if available

Some MOBAs offer settings that allow item activations to trigger automatically under certain conditions. If Smite 2 includes this feature or adds it in future updates, enabling it could:

  • Reduce the number of manual inputs needed during fights.
  • Help players focus more on their abilities and positioning.

Adjust your playstyle to account for activations

Instead of reacting at the last second, try:

  • Pre-activating items before engaging in a fight when possible.
  • Keeping track of cooldowns so you’re not scrambling to use an item in the heat of battle.
  • Watching high-level players to see how they manage activations smoothly.

Developer response to feedback

The development team behind Smite 2 has demonstrated a strong commitment to community feedback regarding the game’s item activation system. Recognizing that many players feel that Smite 2 having to activate items sucks, the developers have actively sought player input to refine and improve this feature.

The Smite 2 development team has shown a proactive stance in addressing player feedback on the item activation system, aiming to balance innovation with player satisfaction.

While Smite 2 having to activate items sucks for many players, adapting to the system is possible with practice. Additionally, using tools like ExitLag can help improve your connection, reduce input delay, and make item activation feel smoother in fast-paced matches.

About The Author

Lucas Stolze, a Mechanical Engineering graduate from Purdue University Northwest, is the CEO of ExitLag, a company dedicated to improving stability and internet connections for online gaming. It shares an innovative approach to developing solutions that improve internet stability for online gamers. Their commitment has driven the ExitLag Blog.

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