The Sonic Racing CrossWorlds open network test gave players one of their biggest opportunities to try SEGA’s dimension-hopping racing game before its September 2025 launch. Held for a limited period at the end of August and beginning of September, the test opened several offline and online modes while allowing SEGA to evaluate multiplayer functionality before release.
The test is over, but players discovering Sonic Racing CrossWorlds open network test information today may also be deciding which version of the finished game to play. Our guide to Sonic Racing CrossWorlds on Nintendo Switch and Switch 2 explains the differences surrounding Nintendo’s platforms and helps separate the original network test from the versions now available.

The Sonic Racing CrossWorlds open network test ran before the full game launched on September 25, 2025. Because Sonic Racing CrossWorlds has since received a demo, updates, additional racers, crossover content, and post-launch support, some information written during the test period no longer represents the current game. This guide therefore treats the test as a historical event while explaining what participants could actually play and how those features relate to the released version.
Is the Sonic Racing CrossWorlds open network test still available?
No. The Sonic Racing CrossWorlds open network test was a temporary pre-release event rather than a permanent free version of the game.
SEGA scheduled the test from August 29 to September 2, 2025, using UTC+8 for the official timetable. Its purpose was to test online multiplayer functionality and identify potential problems before launch. It was therefore fundamentally different from the free demo that became available around the game’s release.
Players searching for the old test client should not expect to use it as an alternative way to access the finished game. The test period ended, and its progression was not designed to continue indefinitely.
When did the open network test start and end?
The official schedule began at 12:00 PM on August 29, 2025 and ended at 12:00 PM on September 2, 2025 in UTC+8.
However, not every online mode was active throughout that entire window.
World Match had two separate availability periods. The first ran from the beginning of the test until August 31. It then paused while the special Joker Festival took place before returning for the final portion of the event.
This structure allowed SEGA to direct players toward different multiplayer experiences during specific periods rather than keeping every activity active simultaneously.
The Sonic Racing CrossWorlds open network test also followed an earlier Closed Network Test, which had been much more restricted. The open version expanded access across more platforms and did not require the same application process.
Players interested in how the game’s lineup developed beyond the test can compare those early participants with the expanded Sonic Racing CrossWorlds roster. Sonic CrossWorlds continued adding both franchise characters and crossover racers after the network test, so the final roster now extends far beyond the pre-release selection.
Can you download the test now?
The old network test should not be treated as the current playable demo for Sonic Racing.
During the event, players downloaded a dedicated test version through supported platform stores. Once the test ended, that build no longer served its original purpose.
SEGA later released a separate free demo for the finished game. That demo includes selected content from the commercial release and has even received post-launch updates of its own.
This distinction matters because searches can surface older instructions telling players to download the “Open Network Test.” Those directions were valid during August 2025 but are now historical.
If you want to try Sonic Racing: CrossWorlds today without immediately buying the complete game, look for the current demo on your platform rather than an old ONT client.
What was included in the Sonic Racing CrossWorlds open network test?
The Sonic Racing CrossWorlds open network test provided a combination of offline racing and online multiplayer rather than simply dropping players into one matchmaking queue.
Participants had access to Grand Prix and Time Trial for offline-style play, although an internet connection was still required to participate in the test itself. Online content included World Match and the limited-time Joker Festival.
The selection was intended to demonstrate several of the systems that define Sonic Racing CrossWorlds, including Travel Rings, vehicle customization, gadgets, competitive multiplayer, and cross-platform play.
Importantly, however, the test was still a pre-release build. Balance, technical performance, available content, and other details could differ from the final game.
Grand Prix and Time Trial
Grand Prix gave players a structured introduction to the game.
Participants completed a four-race Grand Prix before unlocking additional modes, including World Match. This created a brief onboarding period before players entered the main online environment.
Time Trial offered another type of practice. Instead of racing directly against a full multiplayer field, players could focus on routes, cornering, drifting, shortcuts, and improving completion times.
That made the test useful beyond pure network stress testing. Players could learn how the handling system worked, experiment with vehicles, and begin understanding the unusual track structure before racing other people.
A central feature of Sonic CrossWorlds is the Travel Ring system. During races, portals can shift the action into different CrossWorld environments, introducing major visual and layout changes instead of keeping every lap on one conventional circuit.
This helped distinguish the game from previous Sonic Racing titles and made route knowledge more complicated than simply memorizing one static track.
World Match and online racing
World Match was the main standard multiplayer component of the test.
Online races supported up to 12 players, and participants could earn ranking points based on their results. However, it is more accurate to describe this as a global ranking structure than to retroactively label the test version as a fully developed competitive ranked mode with traditional divisions or tiers.
The Sonic Racing CrossWorlds open network test also supported crossplay, which allowed racers on different supported platforms to compete together.
Players could form squads of up to four people. Lobby IDs could be shared with friends so they could join the same squad before entering online activities.
Connection stability was particularly important here. Unlike Time Trial, multiplayer racing depends on regular communication with online services throughout the race.
Which platforms supported the open network test?
The Sonic Racing CrossWorlds open network test was available on PlayStation 5, Xbox Series X|S, Nintendo Switch, Steam, and Epic Games.
The Nintendo situation requires one additional clarification. There was no dedicated Nintendo Switch 2 version of the test. However, players could run the Nintendo Switch test version on a Nintendo Switch 2 console.
That should not be confused with the current status of Sonic Racing: CrossWorlds, which now has support across a broader platform lineup, including a dedicated Nintendo Switch 2 edition released after the original launch.
How the Nintendo Switch 2 situation worked
During the 2025 test, Switch 2 owners were effectively playing the original Nintendo Switch build through compatibility.
SEGA specifically warned that this test version could differ significantly from the eventual Nintendo Switch 2 product. Therefore, impressions of performance from that old build should not be used as direct evidence of how the dedicated Switch 2 edition performs today.
This is a useful example of why pre-release information needs context. A technical test captures one stage of development rather than establishing permanent specifications.
The finished Sonic Racing CrossWorlds experience has continued changing since launch through platform releases, patches, downloadable content, free updates, and other additions.
Did the test support crossplay?
Yes. Cross-platform multiplayer was available during the ONT.
This was especially relevant because the event included several different ecosystems at the same time. Rather than separating every platform into isolated populations, Sonic CrossWorlds could bring players together in online races.
Crossplay later became an important part of the released game as well.
For players interested in the people behind the wheel rather than only platform support, our guide to Sonic Racing CrossWorlds characters covers the broader lineup. The roster evolved considerably beyond what players saw during the test, especially as SEGA expanded its post-launch crossover strategy.
What was the Joker Festival?
The Joker Festival was a limited event inside the Sonic Racing CrossWorlds open network test featuring Joker from Persona 5.
It ran from August 31 to September 1, 2025 under the official UTC+8 schedule. During that period, players could race as Joker and use his themed machine, Arsène Wing.
The event also introduced a team-based structure that differed from ordinary World Match races.
Participants joined one of three teams and completed challenges while racing. Certain objectives could provide additional points, such as earning Rings during the event.
Joker and Arsène Wing
Joker was one of the most notable crossover characters associated with the test because participants were able to use him before his later post-launch availability.
His vehicle, Arsène Wing, incorporated the Persona-inspired theme into the machine lineup.
The event demonstrated an important part of SEGA’s longer-term plan for Sonic Racing: CrossWorlds: crossover characters would not be isolated promotional curiosities.
That direction became much clearer after launch as the game expanded with characters and content from multiple franchises.
The official Sonic Racing CrossWorlds website now reflects a game that has moved well beyond its test phase, with the final product and its growing content ecosystem replacing the temporary ONT experience.
Festival rewards and progression
Players could earn Festival Points during the Joker Festival and unlock temporary test rewards such as customization items.
However, progress made during the Sonic Racing CrossWorlds open network test did not transfer to the finished game.
This included normal progression and other data created during the test. Participants therefore did not begin the commercial version with their ONT setups, rankings, or unlocked test content intact.
SEGA did provide a separate participation bonus for eligible test players.
Participants could receive two decals and the “Open Network Test Racer” title in the complete game by using the same account and platform associated with their ONT participation. An internet connection was required to claim the reward.
This participation reward should not be confused with normal save-data transfer. The bonus was a separate entitlement rather than the continuation of a player’s test progression.
What did the network test reveal about the full game?
By design, the Sonic Racing CrossWorlds open network test showed only part of what would become the full release.
Players could still get a meaningful look at several core systems, including vehicle handling, gadgets, multiplayer racing, CrossWorld transitions, customization, and the way different courses change during a race.
However, some early coverage circulated exact totals for vehicles, gadgets, tracks, and other content without consistently distinguishing officially documented numbers from community observations.
For a retrospective guide, it is safer to focus on confirmed systems rather than preserve uncertain pre-release counts.
Vehicles and gadgets
Vehicles are a major part of Sonic Racing CrossWorlds because the game separates racers from their machines more clearly than a traditional character-stat system might suggest.
Players can select and customize machines, while gadgets allow them to modify aspects of their racing setup.
The ONT gave players a limited preview of that system. This was enough to experiment with different builds and understand the basic relationship between driving preferences and customization.
However, the finished game has since expanded beyond the scope of that pre-release test.
Therefore, an old test content count should not be presented as the current number of available machines, gadgets, racers, or courses.
Courses and CrossWorlds
The CrossWorld concept is central to the identity of Sonic CrossWorlds.
A race can shift through Travel Rings into another environment, changing scenery and creating new hazards or route decisions. This makes the courses more unpredictable than a conventional circuit where every lap simply repeats the same layout.
During the test, players encountered elements such as boost sections, obstacles, moving hazards, and route changes that rewarded quick adaptation.
That unpredictability helps explain the CrossWorlds name. The core idea is not merely that Sonic characters race in different environments; individual races can cross into dramatically different worlds.
What changed after the open network test?
The biggest change is simple: the Sonic Racing CrossWorlds open network test is no longer a preview of an unreleased game.
Sonic Racing: CrossWorlds launched on September 25, 2025. Since then, SEGA has continued supporting the title with free content, downloadable crossover packs, festivals, additional racers, new machines, and other updates.
As a result, phrases from old articles such as “the final game is expected to include” should generally be replaced by information about the released product.
The game is now fully released
The commercial release transformed several ONT discussions from speculation into established game features.
Players no longer need to infer what the finished product might contain from a test build. The current game itself is now the better reference for its roster, courses, machines, gadgets, multiplayer systems, and platform support.
A separate demo is also available, so the old network test is no longer the main way to sample Sonic Racing before purchasing it.
This makes the ONT most useful as a historical snapshot of how SEGA tested its multiplayer systems shortly before launch.
Post-launch content keeps expanding the game
Post-launch support has significantly expanded the game’s scope.
SEGA has used free updates, festivals, and premium crossover content to introduce additional characters and franchises. By 2026, Sonic Racing CrossWorlds had already received multiple additions beyond the lineup featured during the network test.
The game has also continued receiving new plans for future content rather than remaining frozen at its September 2025 launch state.
For the most current information, players should use the official Sonic Racing: CrossWorlds site rather than treating the ONT roster, modes, or content selection as a description of everything available today.

How ExitLag can help with Sonic Racing CrossWorlds online races
The Sonic Racing CrossWorlds open network test was specifically designed in part to evaluate online multiplayer functionality, so connection quality naturally mattered during World Match and Joker Festival races.
The test itself is over, but the finished game still includes online multiplayer. Players experiencing route-related latency variation, packet loss, or an unstable path between their network and supported game servers may consider a routing optimization tool such as ExitLag.
ExitLag does not modify vehicles, gadgets, matchmaking, game balance, or Sonic Racing: CrossWorlds files. Its role is limited to the network connection.
Route optimization for multiplayer
Internet traffic does not always take the most direct or stable route between a player and an online service.
Depending on the ISP, geographic location, destination server, and current network conditions, traffic can pass through congested or inefficient routes.
ExitLag analyzes available paths and can help optimize supported game traffic through a different route when appropriate.
This may reduce instability or improve connection consistency in some situations. Results depend on the individual network environment, so a lower ping or improved route cannot be guaranteed for every player.
What ExitLag cannot fix
It is also important to separate connection issues from other technical problems.
ExitLag cannot fix:
- low FPS caused by hardware limitations;
- game crashes caused by software bugs;
- corrupted installation files;
- an official server outage;
- unavailable DLC;
- platform compatibility limitations;
- matchmaking rules;
- progression or account problems;
- discontinued test clients.
If Sonic CrossWorlds runs smoothly offline but online races experience network-related instability, route optimization may be worth testing. If the problem exists regardless of internet activity, the cause is more likely to be elsewhere.
FAQ about the Sonic Racing CrossWorlds open network test
The Sonic Racing CrossWorlds open network test is still frequently searched because older previews and download instructions remain online. However, the most important fact is that it was a limited 2025 event and should not be confused with the current demo or full release.
Here are the main details players should know today.
When was the Sonic Racing CrossWorlds open network test?
The test ran from August 29 through September 2, 2025, using UTC+8 for SEGA’s official schedule.
Specific online activities had narrower availability windows within those dates.
Was the Sonic Racing CrossWorlds open network test free?
Yes. Participation in the test itself was free.
However, Nintendo Switch users needed Nintendo Switch Online to access online activities such as World Match. The test also required an internet connection even when accessing its available single-player content.
Which platforms were included?
The ONT supported PlayStation 5, Xbox Series X|S, Nintendo Switch, Steam, and Epic Games.
Nintendo Switch 2 could run the Switch test version through compatibility, but there was no dedicated Switch 2 ONT build.

Did progress transfer to the full game?
No. Progress from the test did not transfer to the commercial version.
Eligible participants could claim separate participation rewards using the same platform and account, but this did not mean the ONT save itself carried over.
Was Joker playable during the test?
Yes. Joker appeared during the limited Joker Festival alongside his Arsène Wing machine.
The event let players join teams, complete race challenges, and earn Festival Points during its scheduled period.
Did the test have online multiplayer?
Yes. World Match supported online races with up to 12 players, and crossplay was available.
The ONT was specifically intended to help SEGA test multiplayer functionality and identify issues before the final launch.
Is there still a free way to try Sonic Racing: CrossWorlds?
Yes. The current option is the official demo rather than the expired ONT.
The demo is a separate product based on the released game and should not be confused with the Sonic Racing CrossWorlds open network test client from August 2025.
When did Sonic Racing: CrossWorlds launch?
The full game launched on September 25, 2025, after the network test had concluded.
It has since received additional racers, collaborations, updates, and other post-launch content.
The Sonic Racing CrossWorlds open network test served its purpose as a limited multiplayer and gameplay preview, but the game has evolved considerably since those few days in 2025. Players interested in Sonic Racing CrossWorlds today should use the current game and demo as their main references rather than relying on old ONT availability instructions. If online races suffer from route-related instability, you can test ExitLag to see whether connection optimization provides a more stable path for your network while playing Sonic Racing CrossWorlds open network test successor, the full released game.
All game images used in this article belong to their respective owners. They are used for informational and educational purposes only and do not imply endorsement or affiliation with the rights holders.



