Throne and Liberty’s Nix region is the largest dominion ever added to the game and represents a fundamental departure from how previous zones were designed. Nix is not just a new area to grind. It is a frozen wilderness built around exploration, verticality, and on-demand dynamic content that challenges players to move through the world differently than anything in Solisium before it.
The development team shared a comprehensive deep dive into the Nix expansion in the weeks leading up to The Frozen Divide: Nix launch on June 25, 2026. PD Park Geon-su walked through every major zone, both strongholds, the five hunting grounds, the new traversal systems, and the Remnants of Nix PvP zone in detail.
This guide covers every confirmed location in the Nix expansion roadmap, how traversal works without traditional waypoints, the full post-launch content schedule through September, and what makes each area of the new dominion distinct.
Throne and Liberty Nix Region: Complete Location Breakdown
Where Is Nix Located?
Nix sits northeast of Talandre and is set far beyond the familiar lands of Solisium. The region is a frozen tundra with extreme blizzards and an “extreme environment” that makes it inhospitable for most inhabitants. Because neither the Arkeum Legion nor the Resistance has been able to establish control over the region due to the harsh conditions, Nix begins the expansion as a contested neutral territory.
The narrative reason for the expedition: all communication with Nix has gone silent. The Red Fog is spreading. Ancient ruins are stirring beneath the ice. Players join the investigation alongside the Resistance to discover what is happening and oppose the forces driving it.
Aetherion: The Aerial Stronghold
Aetherion is the first and most unusual stronghold players encounter. It is a massive aerial vessel built using Venelux magic, Resistance technology, and Dimensional Circle techniques, floating above the surface of Nix rather than sitting on the ground.
Key details about Aetherion:
- Players arrive at Aetherion first when entering the Nix region
- A special high-speed descent device, the Aethersuit, is required to descend from Aetherion to the surface
- The Aethersuit enables gliding from extreme heights, covering large horizontal distances during the fall
- Aetherion serves as the entry point into Remnants of Nix through rifts located inside the stronghold
- It functions as the aerial safe zone for Remnants of Nix, meaning it is the only area in that PvP zone where combat is not permitted
- Each stronghold has its own separate Adventure Codex path and associated rewards
Frontier Hold: The Underground Fortress
Frontier Hold is the second stronghold in Nix and presents a sharp contrast to Aetherion. It is located entirely underground, operating as a true neutral zone open to all origins, races, and ideologies.
Key details about Frontier Hold:
- Built as a space where no combat is permitted, regardless of faction alignment
- Introduces Frozen Scrolls, unique buff items that provide offensive, defensive, and support effects that can only be obtained and used within Nix
- White-Shoulder Thuban, one of the two new field bosses, periodically attacks Frontier Hold
- Thuban is described as a massive gorilla-like creature using wide-area terrain attacks to scatter and cluster players
- Frontier Hold has its own Adventure Codex content separate from Aetherion
Five Hunting Grounds of Nix
Nix’s five hunting grounds each offer distinct terrain, biomes, monster types, and exploration experiences:
| Hunting Ground | Description |
| Frozen Nightlands | Northernmost zone with extreme cold and night-cycle visibility changes |
| Scars of Sacrifice | Marked by ancient battle ruins and remnants of civilizations buried under ice |
| Entropic Tundra | Unstable terrain with environmental hazards tied to rift activity |
| Tumgir Hollow | A recessed valley zone sheltered from the worst blizzards |
| Stillreach | The deepest interior zone with the highest-tier enemies and rewards |
Each hunting ground contributes to the 25 Field Events distributed across Nix. Unlike previous event systems that required waiting for specific spawn timers, these events trigger on demand, giving players direct control over when to engage.
How Traversal Works in The Frozen Divide Nix
Nix Roadmap: No Traditional Waypoints
The most significant structural change in Nix compared to previous dominions is the removal of standard waypoints for zone navigation. In Laslan, Stonegard, and Talandre, players used waypoints to fast-travel between areas. Nix replaces this system entirely with two new traversal mechanics.
Aethersuit (High-Speed Descent Device):
- Used to descend from the floating Aetherion stronghold to the surface below
- Functions as a gliding mechanic that allows players to cover massive horizontal distances while falling from elevated terrain
- Changes how players approach elevated content throughout the zone
- Makes descending from height a gameplay choice rather than a terrain limitation
Auroral Path:
- A sky-riding transit network connecting the major points of the frozen tundra
- Players navigate using Star Beacons as directional markers
- Described as an aerial transit system rather than a direct teleport
- Enables cross-zone travel without traditional waypoints but requires active navigation
Waypoints remain available inside the two strongholds. Outside of Aetherion and Frontier Hold, players use Auroral Paths and Aethersuits to navigate the open tundra. This design intentionally makes exploration feel connected rather than instant.
Remnants of Nix: PvP Zone Explained
What Is Remnants of Nix?
Remnants of Nix is a full-map PvP extraction zone designed for parties of one to four players. It replaces the Nebula Island Lawless Wilds, which are retired with this update. Players access it through the Lawless Wilds button in the main menu or through rifts located inside Aetherion.
Remnants of Nix Mechanics
The zone uses several systems that distinguish it from standard Throne and Liberty PvP:
- Environmental HP drain: The harsh Nix climate continuously drains HP, adding resource management pressure throughout every session
- Bush concealment: Players can use bushes to hide their movement and ambush opponents, adding a stealth-adjacent layer to the PvP
- Loot purification: Items collected inside must be brought to specific shrines for purification before they can be equipped or sold
- Death penalty: Players drop unpurified loot on death, which other players can pick up. Purified items or items stored in a limited-capacity pouch are protected.
- Respawn distance: Players who die respawn at the aerial stronghold Aetherion, creating a long journey back to the battlefield. This makes keeping every party member alive critical.
The design philosophy is explicitly about “choices and priorities.” Players choose between safe perimeter play for stable rewards or pushing into contested central areas for premium loot at higher risk of losing everything they have collected.
Why Remnants of Nix Differs from Standard PvP
Traditional Throne and Liberty PvP rewards numbers and gear. Remnants of Nix is specifically designed so that raw numbers matter less than tactical decision-making:
- Small party format (one to four players) limits the effectiveness of large-group steamrolling
- The respawn penalty creates a significant fighting strength gap when parties lose members
- Environmental mechanics add pressure that affects all players equally, regardless of gear score
- Purification requirement means time management and shrine routes become part of the strategy
Nix Expansion Roadmap: Content Through September
The Frozen Divide: Nix is not a one-time content drop. The development team confirmed a roadmap of major additions through the rest of the summer:
July: Archboss Ramux
- New Archboss encounter with unique coordinated combat mechanics described as “never seen before in Throne and Liberty”
- Archboss-related Codex content and associated story progression
- Powerful Archboss weapons and exclusive rewards
- Dimensional Trials support updates
- New Battleground mode
August: Colossus Vegamor
- Introduction of the Colossus category, a completely new boss type for Throne and Liberty
- Vegamor is specifically described by the developers as “unlike anything seen before in Throne and Liberty”
- Multi-phase encounter with rewards distributed across different phases
- Colossus-related Codex content
- Castle Siege improvements
- Tax Delivery event updates
September: System Overhauls
- Solo mode for co-op dungeons, allowing players to attempt dungeon content without a full party
- Overhauls to the dynamic events system across the game
- Additional quality-of-life improvements
The August Colossus encounter is generating the most anticipation within the community. The Colossus is a new boss category entirely, meaning the encounter design, mechanics, and fight structure are built from frameworks that have not existed in the game before.
Pro Tips: Navigating Throne and Liberty Nix Region
- Set Star Beacons as navigation references before entering unfamiliar zones: The Auroral Path system uses Star Beacons instead of map waypoints. Marking key Beacon locations on your first exploration of each hunting ground creates reference points for future navigation without needing to search for them under pressure.
- Carry purification items before entering Remnants of Nix: Loot that is not purified at shrines is lost on death. Planning your route to include shrine stops between collection runs rather than stockpiling everything first prevents catastrophic losses from a single death.
- Use Frontier Hold for crafting and support purchases before venturing into hunting grounds: Frozen Scrolls, the unique buff items only available in Nix, are accessed through Frontier Hold. Equipping the right defensive and offensive scrolls before heading into the most dangerous zones significantly affects survival in Nix content.
- Follow the Adventure Codex progression before exploring off-path content: Both Aetherion and Frontier Hold have separate Codex paths that unlock zone-specific rewards. Completing your Codex objectives methodically before free exploration ensures you collect all progression rewards tied to early story beats.
Common Mistakes When Exploring the Nix Region
- Attempting to navigate Nix the same way as previous dominions: Players who expect standard waypoints will find themselves without fast travel options in the open tundra. Fix: Learn the Auroral Path system and Aethersuit descent mechanics before your first session in a hunting ground, so you have a return route planned before you commit to deep exploration.
- Entering Remnants of Nix with unpurified loot from earlier collection: Carrying large amounts of unpurified items into a contested engagement risks losing everything to a single death. Fix: Make a shrine stop to purify collected loot before entering any contested area of Remnants of Nix, even if the detour costs time.
- Ignoring the Field Events in favor of only hunting ground grind: The 25 on-demand Field Events are the content type most unique to Nix. Skipping them removes access to their specific rewards, story beats, and progression pathways. Fix: Treat Field Events as primary activities in each hunting ground rather than secondary content to pursue after completing conventional grinding objectives.
Play Throne and Liberty Nix with ExitLag
Exploring the Nix expansion means spending time in an open-world zone where event timers matter, extraction PvP has real death penalties, and Archboss windows require being online and connected when the fight opens. A lost connection during a Remnants of Nix session or an Archboss engagement represents real progression cost.
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Features that directly benefit players exploring the Nix region:
- Real-Time Optimization: Selects the lowest-latency route to Throne and Liberty servers, keeping open-world responsiveness sharp during dynamic events and extraction PvP.
- Multipath Technology: Routes game data through multiple simultaneous paths so no single connection drop interrupts a Remnants of Nix session or a co-op dungeon run.
- Traffic Shaper: Prioritizes Throne and Liberty traffic over all background applications so downloads and syncs cannot spike your ping when extraction zone tension is highest.
- Multi-Internet: Supports up to four simultaneous internet connections, eliminating disconnections from Archboss windows and Castle Siege events tied to the July and August roadmap content.
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