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Jitter vs ping: what’s the difference?

September 26, 2024

September 26, 2024

3 minutes

When it comes to network performance, two terms often come up: jitter vs ping. Both are crucial for online activities like gaming, video calls, and streaming, but they measure different aspects of your connection. 

Understanding the comparison of jitter vs ping can help you identify the root of your network issues and fixes as well as improve your overall online experience.

jitter vs ping

What is a comparison of jitter and ping in networking?

Between jitter vs ping, ping refers to the time it takes for data packets to travel from your device to a server and back, typically measured in milliseconds (ms). Ping is often called latency and it’s a straightforward metric for gauging how fast your connection is. A lower ping means a quicker response time, essential for real-time applications like gaming.

On the other hand, jitter measures the inconsistency in the arrival time of data packets. Ideally, packets should arrive in a steady stream, but network congestion or instability can cause irregular delivery times. This fluctuation is what we call jitter, and high jitter can lead to lag, choppy audio, or buffering during video calls.

How does jitter differ from ping and how do both affect online activities?

In the jitter and ping comparison, ping gives you a sense of how fast data is traveling, jitter tells you how stable that travel time is. 

For instance, in a low-ping network with high jitter, your connection might be fast, but the inconsistency in packet delivery can still cause noticeable issues in performance. Here’s how jitter and ping affects common online activities:

Gaming 

A low ping is crucial for competitive gaming. High ping comparison means delayed responses, putting you at a disadvantage. But jitter can also be a problem, causing unpredictable lag spikes, even if your ping is low.

Video calls

For video conferencing, both low ping and low jitter are essential. While a high ping can cause delays in conversations, high jitter can result in poor video and audio quality, making it hard to communicate effectively.

Streaming

While streaming is more forgiving of higher ping, high jitter can lead to frequent buffering, making the experience frustrating. Consistent data delivery is critical for maintaining smooth playback.

What are the tools for measuring jitter and ping?

To better understand your network’s performance, several tools can help you measure both jitter and ping:

  1. PingPlotter: this tool offers real-time tracking of both ping and jitter, providing a clear visual of how your network is performing over time to solve issues like intermittent lag spikes.
  2. PRTG Network Monitor: is a tool that measures network issues like latency, jitter, and packet loss, with dashboards allow you to monitor multiple devices and connections in real-time.
  3. Speedtest by ookla: while primarily known for measuring ping and download/upload speeds, it also provides jitter information, giving you a quick snapshot of your connection’s consistency.

Common solutions for reducing jitter and ping issues

High jitter and ping can ruin your online experience, but fortunately, there are steps you can take to minimize both:

  • wireless networks tend to have more interference, leading to higher the ping. Switching to a wired connection via Ethernet can stabilize your connection.
  • using an outdated router can worsen network issues, so upgrading to a modern one with Quality of Service (QoS) settings can help prioritize important traffic and reduce both jitter and ping.
  • limiting the use of bandwidth-heavy applications during high-priority activities can reduce jitter and ping.

Understanding the difference between jitter vs ping is essential for optimizing your online experience, whether you’re a gamer, streamer, or working remotely.

About The Author

Leandro Sandmann, graduated in Computer Science from FEI, is the co-founder of ExitLag, a company created to improve stability and internet connections for online games. He has been sharing his knowledge about games and technology through various channels, contributing to the Blog's articles.

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