REPO might look like a simple scavenging mission—but it quickly turns into a nightmare. As you hunt for valuables, you’re constantly hunted in return by some of the most bizarre and deadly creatures in modern gaming. This guide to all REPO monsters breaks down every one of the 19 enemies, explaining their health, damage, and how to survive them.
From creepy duck decoys to teleporting psychics, REPO monsters aren’t just hazards—they’re game-changing threats. Mastering them is crucial to extraction success.
This is your ultimate repo monsters guide, designed to make you the most prepared player on your team.
What Are the Monsters in REPO?
There are currently 19 monsters in REPO. Each brings a unique mechanic to the table, turning every run into a puzzle of movement, timing, and strategy. Understanding what each monster can do—and how to react—is often more important than having the best gear.
Some monsters are direct threats that cause heavy damage, while others act more like psychological pressure or environmental traps. REPO’s brilliance lies in how these monsters don’t just challenge your reflexes, but your ability to work as a team under stress. If you’re looking to win consistently and extract valuable loot, knowing how to identify and avoid or counter these monsters is essential.
Here’s a quick reference table with all 19 monsters and their basic attributes:
Monster | HP | Damage | Special Effect |
Apex Predator | 150 | 10 | Transforms when clicked |
Animal | 150 | 2 | Disrupts cart, stuns on contact |
Banger | 50 | 30 | Explodes with knockback |
Bowtie | 100 | 5/tick | Gust attack pins against surfaces |
Chef | 150 | 10 | Jumps and flails knives |
Clown | 250 | 100 | Shoots deadly beam, 1-hit KO |
Gnome | 20 | 10 | Swarms and targets valuables |
Headman | 250 | 50 | Stuns and chases fast |
Hidden | 100 | 0 | Teleports player elsewhere |
Huntsman | 250 | 100 | Hears sound, 1-hit KO |
Peeper | 50 | 2/s | Controls camera, damages if stared |
Mentalist | 150 | 50 | Teleports and slams in AOE |
Reaper | 150 | 10 | Fast melee swings |
Robe | 250 | 100 | Teleports behind and 1-hits on view |
Rugrat (Baby Monster) | 150 | Varied | Throws valuables as projectiles |
Shadow Child | 150 | 30 | Hits if stared at >4 sec |
Spewer | 65 | 10 | Vomits periodically on surroundings |
Trudge | 500 | 100 | Slow, pulls players in |
Upscream | 50 | 10 | Screams, stuns and locks perspective |
Meet the Most Iconic REPO Monsters
Apex Predator
Looks harmless but hides a deadly form. This duck-like creature baits you into clicking it, transforming into a flying horror that bites. It’s more than a jump scare—it’s a punishment for curious players. Stay focused, and never let its cuteness fool you.
Clown
One of the most feared enemies in REPO. The Clown charges a deadly red beam that can kill instantly. You’ll need perfect timing to dodge—either jump or crouch depending on the beam’s direction. Once it spots you, the margin for error vanishes.
Headman
Bulky and intimidating, the Headman moves quickly and delivers high damage with a stun. It doesn’t see well, which gives you a chance to hide. But once engaged, it’s hard to disengage without firepower or a solid escape plan.
Robe
The Robe is as silent as it is lethal. It follows behind you, waiting for you to look. The moment you turn around—bam, it strikes. The key is to walk forward while glancing at the edges of your screen. One wrong move, and you’re out.
Huntsman
Blind, but not harmless. The Huntsman reacts to sound, whether it’s footsteps, voice chat, or dropped items. One noise, and he charges with a one-hit kill. Silence isn’t just golden—it’s necessary.
How to Survive the Toughest Monsters
Use Your Ears
Many REPO monsters announce their presence with sound. You’ll hear things like:
- A child’s laugh (Shadow Child)
- A faint humming or beam charge (Clown)
- Crawling or knife-flailing sounds (Chef)
Headphones are essential. Coordinate with your team to stay alert when those audio cues appear.
Never Travel Alone
Monsters like Robe, Hidden, and Mentalist love isolated players. When you’re alone, there’s no one to save you or report your fate. Team up in pairs or groups to ensure constant cover.
Guard Your Cart
You’re collecting valuables—but monsters like Gnome, Reaper, and Rugrat (Baby Monster) will specifically try to destroy them. Always assign one player to stay near the cart or set traps nearby.
Don’t Look
Sounds simple, but several monsters—Peeper, Shadow Child, Robe—are triggered by eye contact. Use cover, stay mobile, and if you hear something, look away until it’s safe.
Use Environmental Advantage
Choke points, lockers, shadows, and even discarded objects can help you dodge, confuse, or redirect monsters. When being chased, try to double back, hop furniture, or toss items to bait enemy paths.
Why ExitLag Helps You Survive REPO
REPO demands fast reactions and tight controls. A tiny spike in ping can be the difference between dodging a Clown’s beam or dying instantly.
Start your Exitlag 3 days Trial!
With ExitLag, you get:
- Stable connection during high-risk chases
- Better ping to avoid rubberbanding or lag
- Smoother multiplayer for team coordination
A smooth network means better gameplay and fewer frustrating deaths. It’s an essential tool for serious players who want to win consistently.
Updated Tier List: Ranking REPO Monsters by Threat Level
Tier | Monster | Threat Profile |
S | Clown | One-shot laser, hard to dodge, audio gives limited warning |
S | Robe | Death upon viewing, unpredictable placement |
S | Huntsman | Kills on sound, very sensitive, fast |
S | Headman | Charges, stuns, very fast despite bulk |
A | Reaper | Destroys cart and players rapidly |
A | Mentalist | Levitation slam, unpredictable teleportation |
A | Bowtie | Area-of-effect knockback with pin damage |
A | Chef | Hits multiple times while bouncing |
B | Apex Predator | Trick-based trigger, moderate threat |
B | Shadow Child | Look-based trigger, timing matters |
B | Rugrat | Turns loot into weapons, wide variance in damage |
B | Peeper | Gaze-control disruptor, weak damage |
C | Animal | Minor loot disruption, weak direct threat |
C | Hidden | Teleports players—zero damage, high disorientation |
C | Gnome | Cart destruction, low HP, swarming potential |
C | Banger | Self-destructive, dangerous in groups |
C | Spewer | Low damage but usable as offensive utility |
C | Trudge | Extremely slow, easy to avoid, high health |
C | Upscream | Disruptive scream, minimal lasting damage |
Expert Monster Combos to Watch Out For
Certain monster pairings multiply their danger exponentially. For example:
- Clown + Peeper: Peeper locks your gaze just as Clown charges its beam.
- Hidden + Robe: Hidden isolates you, placing you directly in Robe’s range.
- Mentalist + Reaper: You’re levitated by the Mentalist, then dropped into melee from Reaper.
- Bowtie + Huntsman: Bowtie knocks you into noise traps; Huntsman hears and executes.
Learning how monsters influence each other’s behavior is key to elite-level survival.
Multiplayer Roles and Squad Synergy
Advanced teams often split duties for monster counter-play. Here’s a suggested four-player role breakdown:
1. Scout – Moves ahead silently, identifies monster spawn locations.
2. Cart Guardian – Camps cart area to repel Gnome, Reaper, Rugrat.
3. Decoy/Distraction – Uses noise or movement to lure Huntsman and Headman away.
4. DPS/Defense – Carries firearms or traps to kill high-value threats.
Communication is essential. Silence is safer, but pre-defined signals using item tosses or gestures can keep coordination tight.
Using Monsters to Kill Monsters
A well-timed strategy can turn enemies against each other. Here are scenarios to exploit:
- Let Spewer vomit on Chef or Reaper for damage over time.
- Toss loot near Rugrat to bait him into targeting Shadow Child.
- Guide Banger toward large groups; their explosion hurts everything.
The AI in REPO doesn’t differentiate between player or foe in most collision scenarios—abuse this to control the map.
Environmental Manipulation Tactics
Use the terrain to neutralize or slow down monster threats:
- Corners break line-of-sight for Peeper and Robe.
- Chokepoints create trap opportunities for Clown and Reaper.
- Furniture can body-block monsters like Chef and Bowtie.
- Shadows and lockers provide stealth zones against Headman and Huntsman.
Essential ExitLag Performance Boost
Late-game monster encounters get chaotic. If you’re lagging or rubberbanding, it could cost you everything.
That’s where ExitLag steps in:
- Stabilizes ping spikes during boss-tier monster waves
- Improves packet routing in high-traffic regions
- Reduces latency in voice and multiplayer sync
Especially useful during multi-monster fights or when dodging exact timing moves like the Clown’s beam.
FAQs About REPO Monsters
How many monsters are in REPO?
There are currently 19 monsters.
Which monster is the strongest?
Clown, Robe, and Huntsman are widely feared for their one-shot mechanics.
What’s the most annoying monster?
Most players agree the Gnome is the most disruptive—small, hard to hit, and cart-focused.
Can you kill monsters?
Yes, most can be eliminated with melee or guns. But some, like Robe or Hidden, are better avoided.
Can monsters harm each other?
Yes—environmental damage and interactions can cause monsters to unintentionally fight or block one another.
Final Thoughts
Mastering all 19 monsters in REPO isn’t just about surviving. It’s about controlling the flow of each match.
By understanding threat levels, combining roles, and using monsters against each other, your team can extract successfully every time.
Use ExitLag to ensure performance never betrays your skill—and turn even the most terrifying monsters into manageable threats.
All game images used in this blog belong to [REPO Game Developer]. They are used for informational/educational purposes only and do not imply endorsement or affiliation with the rights holders.