Where Winds Meet Throne And Tempest is one of the most important quests in the game’s 1.7 update, serving as the primary introduction to the Kaifeng Imperial Palace — the massive new area added in the May 2026 content expansion titled “The Imperial Palace.” Completing Throne and Tempest I is the prerequisite for accessing both the palace interior and the Imperial Decree exploration activity.
Throne And Tempest begins near South Gate Avenue in Kaifeng and takes Bond’s character through an undercover infiltration of the palace using a stolen identity and imperial garb. The quest’s design mixes investigation mechanics with social stealth elements, requiring players to use the Wind Sense skill to track evidence through the city.
Knowing the full Where Winds Meet Throne And Tempest walkthrough before starting saves significant time, as the quest has several steps that are not obviously directed by the game’s waypoint system.
Unlock Requirements for Throne and Tempest I
Before you can start the quest, you need to meet these prerequisites:
- Character Level 32 or higher
- Complete the Kaifeng Main Chapter quest: “New Arrival in Kaifeng: The Welcoming Crowd”
- Travel to South Gate Avenue in Kaifeng city to find Constable Wang and begin the investigation
Both prerequisites are required. Reaching Level 32 without completing the Kaifeng chapter does not unlock the quest, and vice versa.
Throne and Tempest I: Step-by-Step Walkthrough
Step 1 — Start the Investigation at South Gate Avenue
- Travel to South Gate Avenue in Kaifeng
- Locate Constable Wang near the crime scene marker
- Speak with Constable Wang to learn about the suspicious activity in the area
- Accept the quest to begin the investigation
Step 2 — Track Footprints Using Wind Sense
After speaking to Constable Wang:
- Activate your Wind Sense mystic skill
- Locate the first set of footprints at the crime scene
- Follow the footprint trail — it leads across multiple city blocks
- The trail eventually leads you to Zhang Ankang and then to Liu Xian
- Interact with both NPCs to gather information about the robbery plan
Wind Sense is the essential skill for this quest. Without it active, the footprint trail is not visible. If you cannot see footprints, ensure Wind Sense is actively toggled on.
Step 3 — Follow the Suspicious Character
- After the NPC interactions, a suspicious person becomes visible in the area
- Follow this character through the city without being detected
- They eventually reach a carriage and board it
- Approach the carriage and choose to board it as well
The carriage ride triggers the next major story reveal in the quest.
Step 4 — Agree to Help and Enter the Palace
Inside the carriage, the character reveals a plan to rob a secret vault inside the Imperial Palace.
- In the dialogue, choose to agree and help with the plan
- The game triggers a costume change — your character is dressed in Imperial Service garb
- This disguise allows entry into the palace without triggering detection
- Follow the waypoint to the palace entrance and use the disguise to enter
Step 5 — Navigate to the Haunted Palace Wall
- Inside the palace, follow the quest marker to the Haunted Palace Wall
- Use Wind Sense again in the courtyard
- Track the new set of footprints through the palace grounds
- The footprints lead to a token left by a palace guard
- Interact with the token to trigger the next quest stage
Throne and Tempest I Rewards
Completing Throne and Tempest I provides:
| Reward | Type |
|---|---|
| Experience points | Character progression |
| Imperial Palace access | Area unlock |
| Affinity rewards | Story completion |
| Sealed Treasury location | For subsequent quest stages |
Most importantly, completion unlocks the Kaifeng Imperial Palace as a fully explorable zone and enables the Imperial Decree exploration activity.
What Comes After Throne and Tempest I?
Throne and Tempest I is the first in a multi-part questline. Completing it unlocks:
- Throne and Tempest II: Continues the robbery investigation inside the palace
- Throne and Tempest III and beyond: Further chapters that build on the first quest’s establishment
- Imperial Decree: A separate exploration activity in the Rear Garden of the Kaifeng Imperial Temple
The Kaifeng Imperial Palace: What Is It?
The Kaifeng Imperial Palace was introduced in Version 1.7: The Imperial Palace, which launched May 28, 2026. It is one of the largest single zone additions in Where Winds Meet since the game’s initial release.
The palace includes:
- Multiple distinct areas (Rear Garden, Imperial Temple, sealed vault locations)
- New quest chains beyond the Throne and Tempest series
- New NPCs, merchants, and story characters
- The Imperial Decree exploration activity
- New collectibles and discoverable lore entries
Pro Tips: Where Winds Meet Throne And Tempest
- Always have Wind Sense slotted before starting: The footprint tracking mechanic only works with Wind Sense active. If you reach the investigation start and cannot see footprints, open your skill menu and ensure Wind Sense is equipped and toggled on.
- Do not sprint through the city while following the suspicious character: Moving too quickly past the character causes the follow trigger to fail, requiring a restart of that sequence. Walk at moderate pace and keep the target at mid-distance.
- Do not attack palace guards after entering in disguise: The Imperial Service disguise has a suspicion meter. Running, fighting, or interacting with flagged objects while wearing it accelerates detection. Move naturally and avoid suspicious behavior until the disguise is no longer required.
- Collect the guard’s token before exploring: The token at the Haunted Palace Wall is the primary quest objective. Exploring the palace courtyard before collecting it can cause objective tracking confusion.
Common Mistakes Throne And Tempest Players Make
- Starting the quest before reaching Level 32: Players who meet only the Kaifeng chapter prerequisite but are under Level 32 cannot begin the quest. Fix: check your character level before traveling to South Gate Avenue. If you are under 32, complete side content in Kaifeng to reach the requirement.
- Losing the suspicious character during the follow sequence: Moving too fast or getting blocked by other NPCs can break the follow trigger. Fix: maintain visual contact with the character at all times and do not use movement skills that might accidentally create distance between you and the target.
- Deactivating Wind Sense between footprint clusters: Some players turn off Wind Sense to conserve skill uptime between visible footprint clusters and miss connecting paths. Fix: keep Wind Sense active continuously throughout the investigation to ensure you do not miss any footprint segments in the trail.
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