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How to Kill Monsters in REPO: Ultimate Combat Guide

June 23, 2025

June 23, 2025

6 minutes

REPO is not your average horror-action game. It throws you into a nightmarish world filled with grotesque enemies, each deadlier and more unpredictable than the last. Whether you’re playing solo or with friends, knowing how to kill monsters in REPO is critical for survival.

This guide delivers powerful tips for defeating all 19 REPO monsters—from Spewer to Apex Predator, Robe, Headman, and the terrifying Clown. You’ll get strategies, weapon suggestions, team roles, mutation insights, and combat loadouts designed for both solo and squad play.

Let’s dive deep into every creature’s weakness—and how to exploit it.

Current image: How to Kill Monsters in REPO: Ultimate Combat Guide

Why Combat Knowledge Matters in REPO

REPO’s atmosphere is terrifying—but its gameplay is punishing. Every enemy behaves differently, and simply running or shooting won’t cut it. You need timing, precision, and understanding.

Mastering how to kill monsters in REPO means:

  • Surviving longer, even during high-difficulty rounds
  • Completing missions faster
  • Minimizing ammo and resource usage
  • Helping your squad instead of dragging them down
  • Mastering the unique combat rhythm and stealth mechanics of each map

New players often ask: “Who are these monsters, and how do we kill them?” Let’s start with identifying your targets.

Full Combat Strategies for All REPO Monsters

Below is an expanded table providing comprehensive intel for every enemy type currently in the game. This includes detailed descriptions of their behavior, weaknesses, and the most effective way to eliminate them:

MonsterBehavior DescriptionKill TipBest Weapon or ToolThreat Level
Apex PredatorClick-bait creature that transforms and chargesNever click it. Use ranged weapons after revealShotgun, Burst RifleMedium
AnimalCrawls into you, disrupts lootMelee to push back. Avoid proximityBat, Melee ToolLow
BangerExplosive skulls with AoE damageEliminate from range. Avoid cluster damageSniper, SMGHigh (in groups)
BowtieUses gusts to pin you against wallsStay mobile, strike between gustsSMG, Long-Ranged MeleeMedium
ChefJumps and spins with knivesDodge jump, then counterstrikeCrossbow, Shock MineHigh
ClownLasers, illusions, teleportationUse pulse scanner, EMPs. Break line-of-sightEMP Grenade, Pulse ScannerExtreme
GnomeSwarms loot, destroys itemsGrab and smash quickly, especially in packsHands-on, BatMedium
HeadmanFast, stuns, deadly chargeShoot legs mid-charge, use electric trapsElectric SMG, CaltropsVery High
HiddenInvisible kidnapperWatch breath prints and listen closelyShotgun blast or regroup fastHigh
HuntsmanSound-reactive sniperStay silent, misdirect with tossed objectsSilence + Ping LureExtreme
PeeperForces gaze, then attacksBreak sight immediately using coverObject ShieldingMedium
MentalistLifts and slams playersInterrupt with rapid DPS or move out of orbShotgun, AoE RoundsHigh
ReaperFast melee slasherAvoid face-to-face combat. Use cornersShotgun, Dash TacticHigh
RobeAppears behind and one-shotsDon’t turn around. Use third-person perspective tacticsAvoidance OnlyExtreme
RugratThrows valuable items as projectilesKeep items out of reach. Kill before it armsMelee, Fast DPSMedium
Shadow ChildDamages if stared at too longLook away within 4 secondsPeripheral View AwarenessMedium
SpewerVomits acid across large areasElevate, burst fire to mouth while dodging vomitScoped Rifle, SMGHigh
TrudgeSlow-moving with pull abilityAvoid line of sight, stay hiddenPatience + HideLow-Medium
UpscreamScreams and stuns in tight spacesMelee or range burst quicklyBat, SMGLow

These breakdowns provide everything you need to improve survivability and optimize mission runs. Use this table in real-time strategy planning, especially when entering unfamiliar maps or team coordinating under pressure.

how to kill monsters repo

Monster Mutations: Late-Game Threats

As you progress deeper into missions, monsters mutate. These variants are tougher, faster, and come with new attack patterns, sound cues, and often break established rules of engagement. These aren’t just slightly stronger enemies—they can fundamentally change your approach mid-run.

Key Mutation Examples

  • Spewer Variant: Launches acid orbs that explode on contact, covering wide areas in damaging goo. These orbs can also bounce off surfaces, hitting players in cover.
  • Blind Guy Variant: Uses echolocation to bypass standard audio decoys, can pinpoint movement through walls. Your silence isn’t always enough anymore.
  • Clown Mutation: Summons visual clones that detonate upon destruction. These illusions do splash damage and are harder to detect in low-light zones.
  • Headman Berserker: Gains speed and removes traditional wind-up cues. His charge becomes instant, and his stun window shrinks dramatically.
  • Reaper Frenzy: Swings faster, enrages if hit but not killed. Attacks faster after destroying a valuable item.
  • Upscream Howler: Screams affect larger AoE and now disable your HUD momentarily, blinding your minimap and ammo count.

How to Counter Mutants

  • EMP and Shock Traps: Perfect for disrupting chain abilities like Clown illusions or Reaper frenzy
  • Pulse Scanner: Detects hidden variants or reveals fake clones
  • Team-Based Focus Fire: Especially when facing Reaper or Mentalist variants that punish solo play
  • Rotate Squad Roles: Assign temporary roles mid-mission if you’re overwhelmed—switch sniper to support if medical supply is low

Best Loadouts: Solo and Squad

Every piece of gear you bring impacts your chances against advanced threats. Extreme variants and mutations demand tailored kits.

Best Solo Loadout (Advanced)

  • Primary Weapon: Scoped SMG with Stun Mod (stops rush attacks)
  • Secondary Weapon: Sledgehammer (quiet and lethal in stealth)
  • Support Tools: EMP Mine (for groups), Pulse Scanner (recon)
  • Utility Items: Audio Decoy, Healing Injector (pop on stun recovery)

Best Squad Roles & Switching

Tank (Player 1)

  • Shotgun with AoE blast
  • Caltrops to slow rushers
  • Shock Mines to control entry points

Sniper (Player 2)

  • Scoped Rifle with pierce mod
  • Pulse Scanner for mutant detection
  • EMP Grenade for trap zones

Support (Player 3)

  • Light SMG with Silence mod
  • Healing Drone and revival injectors
  • Smoke Bomb for escape

Utility (Player 4)

  • Crossbow with traps
  • Radar for illusion detection
  • Decoys and anti-rush tools

Switching Roles Based on Monster Encounter

  • Robe Appears → Utility switches to vision spotter; Sniper disables visual clones
  • Spewer Variant → Tank draws fire while Support heals area splash
  • Headman Berserker → All players use stun gear; Sniper focuses on flanks

ExitLag: The Game-Changing Advantage

Precision is everything in REPO. A single lag spike during a charge or scream can wipe your team. ExitLag prevents this.

Start your Exitlag 3 days Trial!

Benefits of Using ExitLag

  • Removes ping spikes during cluttered monster phases
  • Boosts connection stability when switching between roles or traps
  • Preserves voice chat sync so callouts land in real-time
  • Lowers packet loss, which directly affects stun shots and detection gadgets

Extreme Mode: Survive the Impossible

Extreme Mode is unlocked after completing a set of standard missions. It changes the game entirely.

Rule Changes

  • Ammo scarcity (you start with less, pickups are rarer)
  • Monsters respawn periodically after kill
  • Random boss spawns at mid-objective
  • Traps do more damage, especially in choke points

Pro Tactics

  1. Conserve Ammo: Use melee and environmental kills early
  2. Stick Together: Always move in buddy teams; solo = death
  3. Map the Spawn Cycle: Track where bosses tend to appear
  4. Speedrun Objectives: Skip unnecessary kills
  5. Sound Discipline: Disable unused mics; use ping system

Map-Specific Combat Tips

Labs

  • Use silence tools only
  • Avoid glass hallways—Huntsman hears everything

Theater

  • Light reveals illusions (Clown)
  • Pulse scan stage props; they often hide monsters

Storage Vaults

  • Lock your cart area early
  • Rugrat and Gnome work together to damage loot

Reactor Core

  • Verticality is key; avoid Spewer vantage points
  • Use EMPs to block electric surge traps
how to kill duck repo

Squad Communication & Role Rotation

Combat success in REPO is about live adaptation. Here’s how to rotate roles fast:

  • If Sniper runs out of ammo, Support drops their SMG and switches to revive duty
  • When Tank goes down, Utility absorbs aggro with smoke and rotates healing
  • If Utility is isolated, Sniper leads nav and scans monster threats remotely

Advanced Mutant Traps

These are setups specifically for late-stage enemies:

  • Clown Box Trap: Place EMPs and mines near mirrored props. Lure illusions.
  • Spewer Funnel: Use stairwells with decoys to trap under fire.
  • Huntsman Decoy Bomb: Toss sound lure into enclosed zone with door slam timing.

High-Performance Utility Builds

  • Silent Dash: Light SMG + 2 Smoke Bombs + Inject Boost
  • Trap Lord: Crossbow + 3 deployables + Recharge Battery
  • Clutch Medic: Revive Shot + Healing Drone + Pulse Scanner

FAQ: Advanced REPO Combat

How to recognize a mutated monster?

Look for glowing eyes, color shifts, and new sounds (echolocation clicks, for example).

Can you un-aggro Headman?

Only if no one fires after he roars. Retreat and break sight line fast.

What’s the best way to recover from a wipe?

Use fallback zones marked in the radar. Have a player kite enemies.

Is ExitLag a must in squads?

If you’re playing above Normal difficulty—yes. It prevents desync on revive and loot sync.

Final Thoughts

If you’ve made it this far, you’re no longer a survivor—you’re a monster hunter.

Mastering advanced tactics and ExitLag makes you unstoppable. Whether you’re soloing mutant runs or carrying squads in Extreme, precision and control are everything.

You now know every threat, every map trick, and every loadout build that gives you the edge.

Download ExitLag, sync your gear, and dominate REPO like a true elite.

Test Exitlag now!

All game images used in this blog belong to REPO’s developers. They are used for informational/educational purposes only and do not imply endorsement or affiliation with the rights holders.

About The Author

Guilherme Fabri, a Postgraduate in Marketing and Sales from USP, is the Organic and Affiliate Channels Manager & Partner at ExitLag. With over 13 years of experience in Inbound, SEO, CRM, Growth, and digital marketing, his passion for the gaming world goes beyond the professional realm. Guilherme is an avid enthusiast of esports titles such as EA Sports FC (FIFA) and NBA2K, FPS games like CS2 and Valorant, as well as racing simulators like Assetto Corsa and F1. This combination of expertise and passion for the industry is reflected in his contributions to the gaming community.

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